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Complementary Colours
colourwheel01.gif
complementary1.jpg
complementary02.png
 Digital Matte Painting Task
Comp 1
h1.jpg
Comp 2
h2.jpg
From the beginning i needed to complete this test by compositing images together to create this one image. I dragged in the images into photoshop and i was asked to manipulate the images into a image. This is what i came up with. 
Final Result
DMP_Snow_Scene_04.jpg
 Digital Matte Painting Project
SkyFall
1
sky4.png
3
denali-highest-mountain-in-north-america
2
Fertile_Fields_with_mountains.jpg
4
191111145001-09-highest-mountains-world-
Progression
5
a1.jpg
6
a5.jpg
These are the images that i collected from google and pinterest . which then i dragged all the images into photoshop. Then from photoshop i used the pen tool to cut around the areas that im using to composite with oth images. Then i masked the image and gathered all images together into one piece of image. which then i filter it to make it look more realistic as it was there in the real world. From Scene 2, and 3 was made in the same method as i did from the first scene. These are the result for all scenes.
Final Result
S1_01.jpg
Blade Runner
1
sky1.png
3
sunset_over_shinjuku.jpg
2
cyprus-2639972_1280.jpg
4
londonskyline2201a.jpg
Progression
5
C5.jpg
6
C3.jpg
Progression Video Not Finished
End Result
Blade_Runner_Scene1_01.jpg
From here i was developing the scene with all the images i used to build it then i from the end result i started to do the production which is the effects and colour corrections into the scene. Afterwards i went on after effects to add more effects and some lights and blur and some focus points into the scene. Which turned out good and this is the results below.
Final Result
Blade_Runner_Scene_2.jpg
Savannah
Beginning (Props)
flight-above-grass-field-blue-cloudy-sky
p0222n9d.jpg
Grass_Field_in_Pereiaslav-Khmelnytskyi.j
giraffe_PNG13518.png
Progression
1
Screenshot 2020-11-12 011534.jpg
2
Screenshot 2020-11-12 011653.jpg
3
Screenshot 2020-11-12 011759.jpg
4
Screenshot 2020-11-12 012728.jpg
Final Result
Savannah 3.jpg
WALL--E PLAN
MOODBOARD
Wall-E-destruction.jpg
walle_00b.jpg
WALL-E-006.jpg
the-martian-burosingapore-ca.jpg
Colour Palette
Screenshot 2020-11-12 111405.jpg
Reference Images
Holidayme_Ghostly-Abandoned-Places_Banne
shanghaisoundbites_yunan.jpg
6a68464f72ad1e03ef47662a69002cc7.jpg
Classic & Sports Car – The 30 greatest b
These are reference images to guide me from developing my Wall-E environment scene project
Maya Screenshots
Screenshot 2020-11-12 113519.jpg
Screenshot 2020-11-12 113717.jpg
Screenshot 2020-11-12 114222.jpg
Re UVing the Car
Maya To Substance Painter
Screenshot 2020-11-12 164136.jpg
Screenshot 2020-11-12 164000.jpg
From here i decided to smoothen each part of the car by using the smooth tool in the mesh menu in Maya and then i broke down the lamborghini car that i modeled and re-UV it so i can take it to substance painter. Keep in mind i'm new to substance painter and i'm going to try what i can do in there for the textures for my asset. I'm also going to do the same with all the other assets. Afterwards i'm going to go on unreal engine to build the environment.
Final Result (Substance Painter)
Screenshot 2020-11-12 224348.jpg
Imported in Unreal Engine 4
Screenshot 2020-11-14 232017.jpg
Screenshot 2020-11-14 214528.jpg
From here i imported all the textures from substance painter to unreal engine and assigned them to the car model that i placed in the viewport scene.
Re-created NYC Buildings (Maya)
Screenshot 2021-01-08 163222.jpg
Screenshot 2021-01-08 163058.jpg
Screenshot 2021-01-08 171351.jpg
Screenshot 2021-01-09 114836.jpg
From here i did the same thing. Brang previous work from the first semester of the NYC Buildings and refurbushed it, UV mapped it and then created new buildings and then went on unreal engine and imported it into the scene and then started to build the entire environment with sll the assets i used from Maya.
Final Result (Environement Wireframe)
CAR_WIREFRAME_1_1.jpg
CAR_WIREFRAME3_1.jpg
Imported in Unreal Engine 4
Screenshot 2020-12-10 135842.jpg
Screenshot 2020-12-10 113808.jpg
Screenshot 2021-01-07 113611.jpg
Screenshot 2021-01-07 142032.jpg
Screenshot 2021-01-07 120434.jpg
Afterwards i textured everything and used some props from megascans and some textures from megascans and then developed everything and it turn out like this for now.
Final Set (UE4)
Screenshot 2021-01-07 135629.jpg
Final Comp
Brief Plan
Comp Breakdown
Christmas!!!
Group Project Plan (Israel And Julia)
For the project I want to create 2 scenes of the Christmas campaign advert. So Julia came up with the village, so I agree we should have a scene for the village, and I want to set this at night with snow, Planning to have a Car (Lamborghini) which will be the product of the campaign, Some lights around the house. Also Julia came up with the snow globe and i came up with the car in the snow globe for the first scene which is perfect and for the 2nd scene showing the environment with the house and trees glowing and snow around.
All this was discussed with my partner of the group Julia which we had a similar idea for the project.
Camera Shots Scene 1
  • Zoom shot
  • Long shot
  • House door close up
Camera Shots Scene 2
  • Car wheels
  • Car front
  • Car back
  • 360 Globe Spin (Slow)
  • Product Shot Medium Shot
Product
Toy Car (Lamborghini)
Environment
Set at night
Snow (Snow Particles)
Inside Room
Outside House
Window lights turning on and off (Scene 1).
Snow Globe
FX Effects
Snow Particles
Software
Maya
After Effects
Premiere Pro
Nuke
Substance Painter
Unreal Engine 4 (Maybe)
My Part Scene 2 Responsibility
  • Creating the snow globe
  • Using my recent modeled car (Lamborghini)
  • Creating the table
  • Creating the declarations (Christmas Ball, Sweets)
  • Animating the globe (360 Spin)
  • Texturing the models
  • Adding Snow particles (Animated)
  • Camera Shots
  • Rendering Everything
  • After Effects, Adding rendered scene, Adding FX, Adding background (Blurred Effects)
Julia Scene 1 and Scene 2 Responsibility
  • Adding village footage (Nuke)
  • Adding snow particles (Nuke)
  • Adding lights in footage (Nuke)
  • Adding Music
  • Creating house door, and adding declarations around the door (Maya)
  • Texturing
  • Rendering
  • Premiere Pro, Adding rendered scene, Adding knock sounds
Overall Final Responsibility (Israel and Julia)
  • Putting all scene together
  • Finalising everything in premiere pro
  • Adding Music
  • Adding Filters
  • Picking Main Shots To Submit
Ideal Reference Images
george-sokol-georgesokol-saintsrowivssc-
niklas-bellok-191218.jpg
thomas-berard-christmasmorning.jpg
dani-haynes-snowglobe-presentation.jpg
attila-gallik-attila-gallik-snow1-warm.j
christmas-table-blurred-lights-backgroun
These are the reference images that i collected, which is similar to the brief
Scene 1 Colour Palette
Screenshot 2020-11-29 031547.jpg
Scene 2 Colour Palette
Screenshot 2020-12-02 115636.jpg
StoryBoard
Scene1
Screenshot 2020-12-02 170922.jpg
Scene2
Screenshot 2020-12-02 171002.jpg
Progression 1 (Maya)
Screenshot 2020-11-28 191122.jpg
Screenshot 2020-11-28 192520.jpg
Screenshot 2020-11-28 191607.jpg
Screenshot 2020-11-28 192404.jpg
Christmas_Globe_03_1.jpg
Camera Shots
Screenshot 2020-12-03 002536.jpg
Screenshot 2020-11-29 033030.jpg
Screenshot 2020-12-03 002508.jpg
Screenshot 2020-12-03 002619.jpg
Progression 2 Table (Maya)
Screenshot 2020-11-19 031759.jpg
Screenshot 2020-12-02 173848.jpg
Substance Painter
Screenshot 2020-12-01 105758.jpg
From here i just used my previous model of the table that i made and decided to UV map it in maya and went on substance painter to add the textures. This table will be used for one of the scenes in the advert.
Progression 2 Snow Globe (Maya)
Screenshot 2020-12-02 172429.jpg
Screenshot 2020-11-29 230549.jpg
Substance Painter Globe
Screenshot 2020-12-02 175305.jpg
360 Spin (Maya Animation)
From here I finished modeling the snow globe from Maya and then I went on Substance Painter and added the textures. Then I went on Maya and animated the globe to spin in 360 but I animated it to turn slowly in the animation.
Progression 3 Declarations (Maya)
Screenshot 2020-12-02 234632.jpg
Screenshot 2020-12-03 000708.jpg
Product Shot
Screenshot 2020-12-03 001524.jpg
This is the shot for the scene 2 of the final product.
Christmas Ball Reference Images
WBHome-36ct-Christmas-Ball-Ornaments.jpg
32d804f3602daf0fd8d0d6ab13vy--christmas-
shariki-novyi-god-sneg-dekor-prazdnik-zo
christmas-decorations-pine-cones-new-yea
ThinkstockPhotos-469831852.jpg
b1.jpg
Maya To Substance Painter
Christmas Ball Model
Screenshot 2020-12-03 162723.jpg
Screenshot 2020-12-03 114223.jpg
Screenshot 2020-12-03 144137.jpg
From here I modeled the Christmas ball and then exported it in substance painter and added textures but for the textures I used a references image to help me design the textures to match with the Christmas ball.
Arnold Render (Test)
SG_Test_1_1.jpg
SG_Test_3_1.jpg
Went back to Maya and assign the textures from substance painter to Arnold materials and did a test render, just to see the results and it turned out good.
SG_Test_4_1.jpg
nParticles (Snow)
Problem solving at the moment
SG_Test_10_1.jpg
From here I've used the nParticles and played around with the settings in the emitters which the result turned out like this, which then I placed the particles in the globe however when i wanted to render the scene the particles turned out black which I'm still trying to figure out what's the issue for this to happen.
Final Result For Now (Without the particles)
SG_Test_14_1.jpg
SG_Test_16_1.jpg
This is the final result for now without the snow particles. I placed a HDRI in the background for the skydome.
A2_0001000.jpg
Juila Part Rendered Scene
My Part
From here I render pass everything in Maya with all the assets I modelled. Then I went on Premiere Pro and composited everything in and rendered them, then I went on after effects to add the effects and the bokeh for the background.
Final Result (Put Together)
From here i put together all the clips from juila and mine on after effects, then in after effects i added in the effects and filters and some small tweaks for the video clip which turned out like this.
Challenge Project
Car Campaign Advert Project
Brief Plan:
Product
  • Car (Lamborghini or BMW Duesen)
Camera Shots
  • Front Close up (Logo)
  • Back Close up (Logo)
  • Wheels Close up
  • Mid-Wide Shot 
  • Bird Eye View Shot
Animation
Maybe
Software
  • Maya
  • Cinema 4D
  • After Effects
Reference Plan
Maserati MC20
Mercedes-Benz Vision EQ
Maya (Model Set Up)
Screenshot 2021-01-14 005159.jpg
Screenshot 2021-01-14 005318.jpg
Screenshot 2021-01-14 005358.jpg
Screenshot 2021-01-14 005530.jpg
Screenshot 2021-01-14 005627.jpg
Maya Set
For this I will be creating a car campaign advert that is related to a sports car and the environment being set in a airport hanger, this will be the inside and outside of it. First I modelled the hanger afterwards the imported the Lamborghini which i modelled the car in 2019 and then imported it into the scene then added materials. However keep in mind this is a preview of what it will look like in the end result.
Rendered Set Preview (Maya Arnold)
LD2.jpg
LD1.jpg
LD6.jpg
LD10.jpg
LD7.jpg
LD8.jpg
Testing Light Passes Through Object
Screenshot 2021-01-26 130820.jpg
Screenshot 2021-01-26 130838.jpg
Screenshot 2021-01-26 130856.jpg
Testing Light Passes Through Car
Screenshot 2021-01-27 180920.jpg
From here i went on cinema 4D and tested some light passes because i needed to know how it will look like with a cube object instead of the car asset and then rendered it. Afterwards i created a new scene and then imported the car asset that i modelled in Maya.
Adding Materials and Camera Set Up (Scene)
NO-WIREFRAME1.tif
MATERIAL1.tif
Screenshot 2021-01-27 181838.jpg
Screenshot 2021-01-27 182730.jpg
Then from here i added the ground and added the materials for the ground and the car. Afterwards i set up the cameras for each shot that i will be using for post process.
Final Render (Post Processing)
C5_0046.jpg
Final Result (Short Video)
SHOWREEL
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