Digital Sculpture Exercise (Naming the face)
For this part i went on Photoshop and placed this image in, then i used the brush tool and changed the colour for each name that i was working on to place it on to the face, which as you can see all of the marked lines are linked with the colours i chosen.
Zbrush (Sculpting The Face)
Part 1.
From here i opened up Zbrush, then on Zbrush i created a sphere and then i used the standard tool to pull out one area in the centre on the sphere to create the nose and clicked on alt to push in to create nostril and then i used bds to make the a line to around out half from the edges of the nose.
Part 2.
Afterwards i used bds tool to line up around the mouth and used the standard tool to created the mouth and then using the same tool and clicking alt to make some deep areas around the mouth and the chin. Afterwards i used bmv to pull and move out a bit of the mouth and the chin.
Part 3.
From here i continued from previous face, push and pulled in the mouth, nose and mouth with bmv and i went on the regular standard tool with alt to push in to create the eyes to connect with the nose.
Digital Sculpture Exercise (Part 2)
This was a short exercise of learning the names of each part in the ear and using colours to match each part with the names.
Sculpturing The Ear (Zbrush)
Ear Reference
Short Video (My Progression)
Final Result Of The Ear
Re-making The Nose
Reference Image
Side Nose
For the nose i decided to re make the first one because it didn't turn out as i wanted it to look, so i started to create it again. In order for me to model the nose i used a references image.
Sculpture Of The Mouth
Reference Image
From here it was a complication because i had to resize the mouth and chin Which i used the move tool to push in the chin and the lips
Digital Sculpture Exercise (Part 3)
This was a small exercise which i did in class, we all had to link the names from the right side and marking it with colour to match the face. Before i started to match the names i had to learn the names of each part of the eyes and then complete the exercise.
Reference Image Of The Eyes
Sculpturing The Eye
P1.
P2.
I started by oping ZBrush making a new sphere in the scene used the references image and sculpt in the main eye with a standard tool, i didn't use the build tool because it wasn't helping me to develop the eye but making deep wholes into the sphere so i used the standard tool. Afterwards u used the demistand tool to make lines around the eye to make the crease from the upper side and bottom.
Short Video (My Progression)
P3.
P4.
Final Result Of The Eye
Digital Sculpture Exercise (Skull)
MoodBoard
For this project i decided make a Human hybrid. Half Human half Cheetah. So i decided to get some references from the movie avatar where they create a human and formed it as an animal. I'm also using another reference from a TV Series (The Originals) the character marcel transforms to a vampire. All these references are going to help me build my human hybrid.
Avatar Reference Image
The Originals (Marcel Gerard) Reference Image
Cheetah (Animal) Reference Image
Building The Appearance of The Face
Version 1 (ZBrush)
From here i started to sculpt the face by adding the eyes, nose and mouth.
From here i started to add the hair by using the standard tool to create lines around the hair qnd used the dem stand tool to sculpt the ears.
Reference Image (Teeth)
Sculpturing The Teeth (Short Video)
This part i created a short video of me building the teeth in zbrush and using the reference images for guidance to build the canines
The Appearance of The Face Version 2 (ZBrush)
Sculpturing a New Face
Part 1.
Part 2.
From here i decided to re-create the face again because i didn't like how version 1 looked like. From previous work i started to improve from what i've done and started to understand the tools, which my work turned out like this. So shaped out the face added the holes for the eyes and added the nose and mouth. The mouth was challenging because i had to push in and smooth inside. I kept the teeth which i sculptured from previous and placed it in the mouth.
Reference Image (Face Expression)
From here i had to understand about face expression and how it works, to create the appearance of it onto my character, as you noticed at bottom i have images of my sculpture showing the difference's. Part 1 i made a huge mistake withe mouth and cheeks connected to the nose and the eyes. Part 2 i improved much better with jowl area and shaping the lips with the mouth and shaping the chin.
Part 1.
Part 2.
Final Result (Sculpturing The Character)
Final Result (Short Video)
Adding Different Materials For The Skin Of The Charcater
Finalised Sculpture (RGB and Material)
This is the final result of the villain sculpture that i created. it took time to create it but i made it.
At the bottom you will see different versions of it and the animation that i made.
Different Versions (Materials)
360 Turntable
Animated Layers (Zbrush)
1
2
3
From this i merged all the parts of the face including the hair and then i animated the sculpture using the layer menu and recorded each face expression movement with the move tool. Then i went on zplugin to multi map it into maya.